Sep/090
SquadBots: Base Game Concept Completed
The team and I had a meeting this week. We’ve all learned a lot about using XNA and have decided we’d like to call the “base functionality” completed. What this means to the project is that we’ll be kicking the whole process into overdrive. We’re putting together a pretty aggressive sprint schedule (that quite frankly scares the hell out of me), and culling out advanced features that would put the completion of a simple “end to end” game in jeopardy.
Currently, the game is using local multiplayer only. There is no single player campaign, and it can’t be played over XBox Live (lame, I know). We’ve put together a product backlog of features we’d like to see worked into the game, and have planned the first few sprints. Starting, of course, with addition of XBox Live multiplayer. Hey, what fun is it being on an XBox Live development team if you can’t even play the game against your teammates?
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